Alter Ego (1986) was going to have a sequel focusing on child raising that was eventually cancelled.Alone in the Dark: Capcom was supposed to release AITD 3 for the Japanese market, but decided not to go with it.As this article argues, the game's main artist is busy with movie industry work, so he might not have the time and capacity to work on the game again. However nothing was ever heard from them since then. Allison Road, the Spiritual Successor to Silent Hills (itself an example, see below), was announced in 2015, then in 2016 its official Twitter account announced its cancellation, but a couple of months later the creators said that work on the game was going to resume soon.The game was cancelled in 2010 when the publisher, Sega, preferred the release of Aliens: Colonial Marines. Aliens: Crucible was an Alien RPG developed by Obsidian Entertainment.Aliens: Colonial Marines was going to be a 2002 game for the PlayStation 2, unrelated to the game released in 2013.Predator was going to be a 2004 Game Boy Advance game published by Ubisoft, based on the 2004 movie. Aliens Online was a 1998 multiplayer FPS that never left beta when the servers were shut down by EA.Alien vs Predator was going to be a 1994 FPS for the Atari Lynx, and was canceled in favor of publishing an Alien vs Predator game on the Jaguar.Predator arcade game was planned to have a 1995 port for the Sega 32X. Aliens Interactive was going to be an interactive comic book game for the CD-i featuring a story by Dark Horse Comics, developed around 1991-1993, with a Predator followup planned. ![]() It was only in October 2021 that the game-until then, still listed as a PS3 title-was finally removed from Rockstar's website, seemingly sealing the game's fate. In late August of 2017, there was a supposed leak of new concept art alongside the long rumored Bully sequel having art released Rockstar and Take 2 have not spoken on if this is real as of February 2020. Rockstar renewed copyright prior to New Year's 2017, but allowed it to lapse in November 2018. Revealed at E3 2009 as a PlayStation 3 exclusive title, and has been MIA since. Little is known about any of them, other than that Brave Arms was to be a 3D beat-em-up set in the Kingdom of Sapin in 2025. A 2007 issue of Famitsu had an article centered on a trio of cancelled games, developed jointly by Project Aces and Cellius (a company owned by both Namco and Sony), which would have been set in the Ace Combat universe: Brave Arms, Second Season 01, and Chain Limit.Project Aces was working around 2003 on using the Ace Combat 04 engine for a remake of Xevious for that game's 20th anniversary, though little progress was made beyond a tech demo of, basically, putting the Solvalou into Ace Combat 04 before the project was quickly shelved in favor of the team working on Ace Combat 5.Save for the concurrent Rave Racer port making the rounds at some industry trade shows and getting a preview in Edge's July issue of that year, nothing came of this. In May 1996, Namco announced PC ports of three of their arcade titles, including Air Combat 22.It was described as a 32X version of California Games but was cancelled due to add-on's early demise. ![]() 32 Extreme was an in-house Sega game for the 32X.More than a few games have also fallen victim to runaway ego and perfectionism, where the designers get distracted by their own artistic visions or desire to create something revolutionary and genre-shattering and won't be satisfied until it's "perfect", cost, publishers, and release dates be damned! (With predictable results). Combine this with people leaving the project out of frustration with the lack of forward progress and it gets harder to finish with every delay. ![]() ![]() Often, when a big goal is for the product to be up with the current technology, it becomes a self-reinforcing feedback loop of sorts when work has to be scrapped to keep up with the times. The developers simply promised more than their programmers could possibly deliver in too short a time frame. Most of the time there is legitimate product being produced, but internal problems simply result in it falling behind schedule and being passed in the marketplace by competitors. That said, the vast majority of vaporware isn't malicious. In the most extreme cases, the developing company itself may be a total fraud. Sometimes this is intentional, done by various promoters and stockholders solely to drive up the company's share prices, lure in new investors, or create a buzz in the marketplace that will keep their name on top.
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